I'll be here soon.

(Site revamp in progress)

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Monster Executioner | Update No. 3 | Engine change and Different Approach to Game Dev


Sorry for the lack of updates on Monster Executioner. So far the game is being developed in the Unity Engine, I'm planning to change this. Right now I'm working on moving everything over to the Godot Engine. Godot is free and completely open source, it's great. Anyways, you guys should start seeing more updates and progress again, but this time on the actual mechanics and story of the game.

When I started creating this game, I was doing everything wrong, I was creating the game assets before actually implementing any mechanics into the game. I was essentially putting frosting on a cake, before actually baking the cake. However, I did learn a lot of things from doing this. I'm not an experienced 3D modeler, so delving into creating the models for the game right from the start has taught me a lot about blender and creating assets. Most importantly I now know that I can actually create art for this game.

From now on though, I will halt the creating of assets and polishing the game. Instead, as mentioned before, I will continue creating the core of the game, and hopefully showing you guys new mechanics that are implemented. The game will move along a lot faster this way, and more progress will be made. After I'm completely done programming the game, then I will add all the art, sounds, models, etc.


Also, regarding the software page on this website. The eyengine is most likely not going to be done any time soon since I want to work on Moster Executioner and the Eyengine serves no real purpose anyway. So expect to see some of the old software from the last iteration of the site added back in (I was planning to post all my software and scripts on the software page alongside the release of the eyengine, but that's not happening).

Eyengine | Update No. 1


Some of you may know that I'm making a really crappy useless game engine/editor. I work on it once and a while, and I'm calling it the "Eyengine".


Features so far include:

I'll release it on the software page if I ever finish it.

Fun Fact: The placeholder image on the software page is a screenshot of the Eyengine.

PS: I'm not adding comments to future blog posts :P

Added Comments to Blogposts!


I've added comments to blogposts, what do you guys think? Should I add comments to my blogposts from now on? Let me know in the comments of this blogpost!

Monster Executioner | Update No. 2


The air smells of smoke.

The squares of booming thunder.

Will things ever change?


Monster Executioner | Update No. 1


Here's some screenshots of an early iteration of where the start of the game will take place.

Everything subject to change.

Click for full resolution.



Site Revamp


I'm finally re-doing the site. All the pages should look nicer and cleaner once I'm done.

But what does this weird image down below mean? One could only wonder...


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Old Archived Site